Treasure Island (2020)

 

This is a simple puzzle game.  
The objective of the game is to find missing pages that allow the player to read the book found in the attic.

I made a new level with assets from the Unity Asset store.

 

Treasure Island (2020)

 

This is a simple puzzle game.  
The objective of the game is to find missing pages that allow the player to read the book found in the attic.

I made a new level with assets from the Unity Asset store.

 

 
  • Current work process

 

  • Current work process

 

Max Payne (2018)

 

This is a part of Max Payne 3. I set the level in a Brazilian city.
I used the Max Payne 3 art design as an example of
 the moving path and character movements.
This is a part of Max Payne 3. I set the level in a Brazilian city to seem alive, so I focused on cinematography, the mood, the atmosphere, and sounds.

 

 
  • Mine

 

  • With the original file

 

 

 

Tomb Raider (2018)

 
I made a part of a level from Tomb Raider.
The main character uses an arrow as a weapon.
follow the path She has to kill all her enemies, reach the door to move to the next level.

 

 
 

The ruin city (2014)

 

I designed these city buildings, I did the mapping and modeling and you can see my process below.
 
I used 3D Max, Photoshop, and Unreal Engine.
 

 

 

Church (2011)

 
I designed this statue for the inside of a church. I did the modeling and mapping and created the image and designed the place.
 
I used 3d Max, Zbrush, Photoshop and Unreal Engine.
 

 

 

A woman (2009)

 

I designed this woman based on the character in the movie Ultraviolet (2006).
 
I used 3d Max, Zbrush, and Photoshop.

 

 

 

A man (2009)

I designed the bust of this man, I did the modeling and mapping focusing on using Zbrush to give details like wrinkles and male pattern baldness.​
I used 3d Max, Zbrush, and Photoshop.

 

 

JACK SPARROW (2009)

 

I did the modeling, mapping and rendering of Captain Jack Sparrow below.
 
I used 3d Max, Zbrush, and Photoshop.